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1 Game Reviews w/ Response

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The interactive Odyssey foretold to us...

It's a beautiful concept, no doubt. Difficulty; well, it was to be expected to be viewed in the series, but not played in a game.

Some things are entirely more useful than others. Take for instance, the 'Interrupt' button has served me well to an extent - none. Seeing him wanting to interact with an object or person excites my desire to 'interrupt' him, but pressing this button takes so much of his attention span away that he won't acknowledge a command to move away. And even if he does, the person or object is still so close by that he'll quickly forget the command and perform what he set out to do in the first place. The only use I find in this button is to stall the inevitable for a fraction of a second.

However, the 'Bad Idea' button more than often appears as a good idea. Not only does it allow the attention span to build without anger damage taken in the meantime, it gives Blockhead time to utterly destroy things without the conscience taking an anger hit. So he can effectively destroy things so they cannot be interracted with again and therefore leaving less things to piss the conscience off.

The random patterns make this perhaps entirely more difficult than it should/could be, but Blockhead's reasonings are very accurate given his character in the series. You've stayed true to the character while avoiding my fear of making him controllable...but now I fear that he's TOO uncontrollable.

But just the same, it merely takes some learning of the levels so avoiding objects and people becomes easier; where I couldn't even make it out of the bedroom the first play, I managed to complete the first mission with less than a quarter of the anger bar filled several tries later. It takes patience, no doubt, which is more than we can ask of the conscience, so it's truly up to the player to devise working strategies. This is a good quality, albeit frustrating in difficulty.

So, though I (usually) enjoy this game utterly, I do hope your Flash efforts focus more on animation than more interactive installments.

Been fun,
Brimmy V.

The-Swain responds:

Well, there are tricks that aren't listed to make "Interrupt" more useful, and I will give you one. When you interrupt him from interacting with an object, click on a person or object nearby to move him to it. Not only will it reduce the AS bar less than a Move command, but Blockhead will not stop to interact with any NPCs along the way. He will interact with objects if he comes into range of one, but if he does, you can continue the process again to another object or person. This is what makes "bouncing" essential to getting through the levels.

And thanks for the lengthy review! You're the only one besides myself who seems to like the Bad Idea button :D

Age 38, Male

Sabael, New York

Joined on 2/3/06

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